![]() obj UVs, automatic creation of colour ID maps and bump maps, and a ton of other little things that bug the day-to-day ZBrush user. KeyShot is an interactive raytracing and global illumination program developed by Luxion for both PC and Mac that breaks down the complexity of creating photographic images from 3D models. It includes things like framing selected SubTools, automatically going to a mesh’s lowest or highest subdivision level, toggling dynamic subdivision, automatic flipping of. There are 36 functions available from the one menu panel, covering a variety of useful shortcuts and helpers. Here’s another collection of useful scripts, this time from creature artist Eric Blondin. ZSceneManager runs as a separate app so the window has to hover over the top of ZBrush, but there’s a ton of useful functionality here for power users. ![]() It also employs a traditional shift-multiple-select system, unlike the willfully eccentric SubTools menu. There’s a bunch of options accessible via a right-click menu, although export/GoZ selected SubTools and user-definable commands are limited to the Pro version. bip files and of course, connect to ZBrush. This version is equivalent to KeyShot HD in terms of features except that it can only open KeyShot’s native. In short, it provides a dedicated window in which you can see all your SubTools, hide/show selected elements, enable/disable Polypaint, access subdivision levels, and loads more. The KeyShot for ZBrush edition is a dedicated version of KeyShot that works only with ZBrush. Cue ZSceneManager – available in a feature-limited free version and a ‘Pro’ version for $29. If you’re sculpting huge models with loads of separate elements, it doesn’t take long for ZBrush’s meagre SubTools menu to be become overloaded, which makes keeping track of everything a real chore. With other tools for handling brush settings, masking, global subdivision and more, this pack is well worth installing. The main highlights include tools to help you load and save specific projects and ZTools to and from a user-defined ZStartup directory a SubTool batch-renaming scheme options for setting SubTool visibility and a clever system for adding subdivision levels to a high-res model that doesn’t have any. ![]() The ZBrush to KeyShot Bridge connects your copy of ZBrush or ZBrushCore to KeyShot, letting you send your models to it with a single button click. They are separate products, sold individually. The collection contains ten tools, plus nine miscellaneous scripts, all accessed from one menu panel. The ZBrush to KeyShot Bridge requires a copy of KeyShot. NicksTools ZBrush pluginĪrtist Nick Miller has put together this collection of tools and scripts to automate some of ZBrush’s workflow and add a few new features. Once the 2.5D terrain image is completed to your liking, the ‘Make 3D’ button grabs the height map and generates a displaced plane, which you can then sculpt as normal or export into another app for texturing and rendering. It operates within ZBrush’s 2.5D workspace, with brushes to add hills and valleys, terraces and rivers, plus filters to carve different types of erosion into the landscape. This brand new plugin – also by from Ignacio Cabrera Peña (currently only available for Windows ) – offers a set of tools for creating realistic terrain.
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